Saturday, March 28, 2015

ERRATA: Another STD Pauper Video Review of DTK Exists!

I reported yesterday during my round-up of other DTK set reviews for Standard Pauper that MagicGatheringStrat are the producers of the "only" video review of the set.
That is incorrect!  This cannot stand!

DrChrisBakerDC over at The Draft Brewery has also produced another Standard Pauper themed assessment of every single card in YouTube video form.  He brought the error in my reporting to my attention in the comments section of the blog post, providing a link to his excellent video review. You can watch the entire video right here, right now.

His narration has some great laugh-out-loud moments and his card evaluation skills are excellent,  It is a must-watch for all Standard Pauper players.  In fact, how about you just watch out below!  I'll save you some browser navigation time to help atone for my mix-up:


Please note that Dr. Chris doesn't start off with the new set: don't be fooled by his focus on the previously-evaluated Fate Reforged cards.  The good doctor checks his last top ten predictions for that set based on how the Standard Pauper metagame has actually played out since.  Just keep viewing - he'll get to Dragons of Tarkir soon enough after he's done reviewing...his own reviews!  Now that's impressive intellectual integrity!

Honestly, having watched it after posting my own Critiques, it makes me wonder just how much I got horribly wrong in my own evaluations.  I suppose we all make mistakes when it comes to judging new cards upon their initial release, but we can quickly fix our deckbuilding and spellcasting strategies to compensate.

But a blatant error in reporting and compiling information?  That, dear reader, is a different animal entirely!  The only humane thing to do is acknowledge it cannot be saved, put it to sleep and out of its misery, and properly dispose of the remains.  It's like a cat that's grown so old and sickly it's practically a zombie.  To not correct and update one's informative posts online is as filthy and mangy as a...

Am I correctly exploiting this scary simile?

In any case: Apologies for this oversight go out to my readers and Dr. Chris himself.  I honestly cannot believe I missed this and I'm very glad he brought this great piece of Standard Pauper media to my attention.  I hereby correct myself like any good objective e-journalist should.  The offending text has been struck out to indicate where the mistake took place and a link to this message has been added to the text of the offending post.

I will also opine - once and only once since this is my first official correction here - that it's only we red-blooded Leftists and our pinko-brained progressive-leaning  pals who ever seem to submit such errata and make such displays of intellectual honesty.  A word on how one's politics and philosophy affects their informative and editorial output on the Internet:

Part of being right all the time like a true radical commie bastard like myself (or right at least some of the time like any progressive) is...being able to admit that you get things wrong sometimes!

Our consistently incorrect counterparts?  Your conservative-leaning liberal wimps and outright Right-winged reactionary wankers of the word?  Those fools never, ever seem to do this sort of thing. They just plain do not possess the intellectual integrity required for such behavior thanks to their idiotic ideology.  They are incapable of this.

If they did have the ability, acuity, humility, and/or sagacity to make editorial corrections to mistakes in their odious output...well, then they wouldn't lean to the right and be wrong all the time in the first place now, would they ;-)  They would cease to bear any resemblance to the Magic card that perfectly describes them...

Libertarian Anarcho-Capitalist Self Portrait, conservative oil on canvass, 2015, collaboration by Glenn Beck, Ann Coulter, Alex Jones, Sean Hannity, Rush Limbaugh, Bill O'Reilly, Ron and Rand Paul and the artist who actually performed all the work and didn't share in any of the profits.  So there.

Thanks for reading this piece from Cabel the Red's Bureau of Correctional and Re-Education Facilities. We now return to our regularly scheduled blog-jamming.  Thanks for reading and good luck & have fun with those new Dragons of Tarkir cards for all people who play Pauper on paper.  Peace,

- C

Friday, March 27, 2015

DTK Midnight Release Musings & Reviewing...the Reviews!

Part 1: Dragons of Tarkir Midnight Release Musings

I am tired this morning and afternoon!  And not just because I finally finished my five-part Critique of Dragons of Tarkir the day before: the new set was released at midnight last night.  And I was there to get my new cards as soon as my favorite card shop could legally sell them.

Partly because this was the first full set I reviewed in full, partly because I am to begin hosting Standard Pauper events at my local games shop this coming Tuesday, and partly to disprove all those fallaciously claiming "Pauper does not drive sales" - a part of the debate about Standard Pauper not even being listed as an official format on the Wizards.com Formats page! - I decided that it was worth it to head to my favorite hobby gaming and scifantasy fiction store at midnight to pick up my traditional Fat Pack and Intro Packs.


See?  Standard Pauper actually does drive sales!

I do this almost every set.  Although I could build a Standard Pauper collection by only making purchases on the secondary market, cracking open Boosters of a brand new set as soon as possible is just part of what makes Magic so, well, magical!  One of the great things about buying boosters and playing mainly Pauper is you can build your collection very quickly for less cash on opening day, when many stores offer first-time discounts to generate additional revenue for the most important thing any business can do...make payroll!

The next step for me?  Taking whatever rares, mythics, or in-demand pieces of silver back to the game shop to get some of your money back, then using that to complete your playsets of the commons you were not lucky enough to unwrap.  It actually works rather well, and if you go this route, you still get to have the irreplaceable experience of getting fresh new cards as soon as they are unleashed.  Hey, even Paupers have dreams of opening big money mythic rare foils :-)


And that's not all: this isn't just a Standard Pauper blog.  It's about all Rarity-Restricted Casual & Competitive formats.  Peasant is also an existing format.  So is SilverBlack, which is basically just "Rareless."  I may yet desire to return to an FNM to challenge myself to see how well I can do when utilizing uncommons.  And though I just purged my collection of all rares in order to get back into IRL Magic playing, I am (deep foreshadowing, here folks, stay tuned...) working on a Rarity-Restricted format of my own invention that will, I expect, allow cards with golden expansion symbols.

So after I got the promotional e-mail from the struggling little shop where I'll be running Standard Pauper Tuesdays starting in just a few days, I shuffled up my paper Standard Pauper decks and dropped in about 11:30 PM.  To my dismay (and owner on the phone with the cashier!) there was only one other customer there, and she was too tired to play.  But another dude walked in early to pick up his box, his hopes high that his chase for new Legendary rare perfect for his favorite Commander deck would be successful.  I sure hope it was!

I asked him if he'd ever heard of Standard Pauper.  He'd heard some rumors about it (and certainly didn't find out about it on the official M:TG website...grrr!) but never played before.  After that, it wasn't too difficult to entice him into a duel while we waited for the clock to strike twelve.  I gave him the current best deck in the format, Azorius Heroic Cruise, and he cut my Izzet Tokens Control build to play a game as we waited for midnight to arrive and legally allow us to make our purchases.

He dropped dudes nearly ever turn, but I had answers.  He was clearly still having fun plenty of fun, and was even able to Cruise for Treasure twice to summon more than a couple threatening Heroes.  But my bounce, permission, and burn was able to clear the way for Minotaur tokens for the win: I drew all four copies of Flurry of Horns.  Despite his defeat, he seemed more interested in Standard Pauper than ever, and the time flew.  He grabbed his box and quickly left as I wished him luck in finding that new Legend he'd been building his Pauper EDH deck around for months.

As for me, I grabbed the Fat Pack I always get because I think they are good buy.  For forty bucks, I get plenty of basic lands with new artwork and the correct expansion symbol for building block decks and keeping my decks aesthetically pleasing to me.  I get the booklet with the collectors checklist to help me keep track of how unlucky I am when trying to collect common playset.  I get that very cool d20 with the set symbol that could someday end up being a collector's item. And in my experience, you do get a better shot at pulling money cards from Fat Packs.

This is probably not true, but there was that mythic rare in the last pack.  Some kind of Deathtouch, Megamorph, Jurassic Park kitchen-scene lookin' beast.  I can probably turn this clever girl into that last copy of Impact Tremors I need for the  Mardu Tokens deck I'm brewing.  I failed to pull a single Ojutai's Summons to update that Izzet build with either, but I can turn that and a couple of foil rares I was lucky enough to find into funds for Standard Pauper.

Anyway, I hope you enjoyed this story of my midnight Magic experience.  I thoroughly enjoyed playing a Standard Pauper match with another dude face-to-face, chatting with my co-organizer at the shop, and busting open those packs after reading the story.  I ripped open the packaging while re-watching the Dragons of Tarkir Standard Pauper set review from my comrades at MagicGatheringStrat...

Part Two: Reviewing the Reviews of DTK for Standard Pauper

...which brings me to part two of my blog post today, which is much happier than my previous critical reviews and my desperate ravings about Wizards refusing to acknowledge that this format exists.  I may be the most long-winded and foul-mouthed of Standard Pauper online personalities, but I'm by no means the only one.  There are others.  And I compile them here today for your convenience and reading pleasure.

See, the existence of these guys work is what allows my blog to take a unique perspective.  I couldn't be the long-winded, foul-mouthed, left-wing voice of the format if I was the only voice!  I need others to add their unique voices as well, in their own personal style.  If you'll forgive me this indulgence before we get to other Standard Pauper DTK reviews: This is one of the essences of collectivism being a superior line of thought than mere liberal individualism:

There is NO reason to be an individualist if you have NOBODY to share your individualism with!  In this sense, our old Existential Marxist friend, Jean-Paul Sartre, was wrong.

Hell is not, as he insisted, "other people."  Other people are, in fact, our Heaven here on Earth!

The only reason a collective ever exists is to ensure the expression of it's members' individuality with other individuals, isn't it?  The only reason individuals exist is to become part of an empowering collective, and the only reason a collective exists is to empower all the individuals that comprise the collective.  See?  ¡Sí!

Give that line of socialist thinking a second thought if you're so inclined.  But definitely check out these, the best of the rest of the Standard Pauper set reviews for Dragons of Tarkir!


Gwyned is THE authority on Standard Pauper!  He hosts the long-running MPDC PRE series on MTGO through PDCMagic.  He  blogs about Magic and many other topics on his succinct, well-composed blog Writer Adept.  And he also is the author of Standard Pauper articles on PureMTGO.com.  It's almost a moot point to instruct you to read his work.  If you get into Standard Pauper either in real life or online, coming into contact with his consistently excellent work is inevitable.  He's been giving us set reviews from the perspective of a Standard Pauper player for a long time.

The first part of his full set review is already published on PureMTGO and I highly anticipate parts two and three.  Instead of just going by color as most do, his approach is to review cards by various relationships such as new mechanics, horizontal and vertical cycles, and card types.  And instead of over-used letter grades or ratings on a scale of one to infinity, he uses a concise system based on Channel Fireball's "hit or myth" system.  Read his stuff if you only have time for one Standard Pauper set review.  That's an order, comrade!


Next up, we have DrChrisBakerDC, who is likely the Standard Pauper with the most reach and connection in to the world of Money Magic.  Chiropractor to the Pros, they call him.  His magical creations are written and published on his Wordpress blog called The Draft Brewery.  His nowhere near as high in word count as mine or Gwyned's, but can you blame him?  He's making sure that professional Magic players are in good enough physical condition in order to remain functioning mental athletes!

You can find a lot of good information on Limited play on his blog as well (something I need as much as I can get with!) and he's a formidable Magic player in his own right.  Seriously, one of the best who you can expect to lose against if you start hunching over your computer screen.  Since he's such a busy doctor and such a freaking good Magic player, he hasn't invested as much time as Gwyned or myself in reviewing the entire set or establishing a consistent, creative rating system.  But that's refreshing and it still works.  When you're as good as Dr. Chris, you can simply rate things on an A through F scale, rank the colors, and present a top ten list of the cards in the set.  He's got the authority to do so.  Respect his authorit-ah!

ERRATA: DrChrisBakerDC has also produced a 90 minute YouTube video reviewing every single card in the set, contrary to what I am about to report in the segment that follows.  Sincerest apologies submitted and appropriate action taken in compensation.  This message has been brought to you by Cabel the Red's Bureau of Correctional and Re-Education Facilities.


Thirdly, there is the gang at MagicGatheringStrat.  This cast of colorful characters are into both writing articles and Skyping together to produce YouTube videos and Podcasts about a variety of Magic formats.  Among the formats they cover, they produce probably more Standard Pauper content excepting perhaps myself or the Gwyned the Great!  They are the creators of The Standard Pauper Show, the only place on the web to get news on this format on a regular basis in a way that won't leave your eyes blurry from reading voluminous blog posts...

They even have a Standard Pauper subsection on their forums, the only other place I've found such a thing and that even I only just found out about.  Wow! Just...wow!


This is the second (or third?) time Brennon, VaultBoyHunter, and FanOfHistory have collaborated to produce what is thus far the only audio-video version of a full set review specifically targeting the Standard Pauper format.  These guys work through every new card in Dragons of Tarkir with great insights in real time featuring accurate visuals (with swipes that would make George Lucas envious). And they do it with a style is wonderfully informative and wickedly entertaining.  You will love their visual effects, their inside jokes, back and forth debates about whether cards are good or bad, and their enthusiasm for the format combined with a laid-back, down-to-earth attitude.

It's as if my prayers were answered.  These guys are the Standard Pauper equivalent of Evan Erwin & Brad Nelson's ten-hour Magic Show set reviews.  When you pick up your Fat Pack of Dragons of Tarkir, put this on and enjoy their hard work while you start brewing your deck!

CARDBOARD COMMONS REVIEWS PARA PAUPER...EN ESPAÑOL





 (¡Próximamente!)

Finally, this one is rather challenging but I TRY to read it because my other hobby these days is...learning how to hablar español! Produced by a group of Spaniards (or at least Spanish-speakers) on a Wordpress blog called Cardboard Commons, this is one of my favorite new discoveries that combines two of my hobbies: reading and writing about Pauper and learning foreign tongues!

ASIDE: When you debate communism on social media as much as I have, you're going to start hearing the words "Why don't you just move to Cuba you commie bastard!" in your sleep.  I currently plan, long-term, on taking them up on that just to show 'em!  I also figure that learning how to speak this beautiful Romance language will make me a more marketable prospective employee during my remaining time here in the United States, which is now a bilingual country.  Deal with it.  America, love it or leave it? Tú habes. ¡Soy relinquo!

But enough about me.  And thank God for Google's translate feature!  That allows me to check my own translation (or see how bad Google has translated things...it's quite amusing to see Chrome get confused when encountering Magic player vernacular!) and so far I've found that these are the only other guys on the planet giving each card in all five colors a page of their own with reviews and critiques geared exclusively towards Pauper.  That makes for a marvelous discovery, indeed.  I encourage everybody to check them out now that they have been added to my Rarity-Restricted Casual/Competitive Magic: the Gathering blogosphere links.


¡Bien hecho, Cardboard Commons! ¡Sigan con el buen trabajo! ¡No puedo esperar a que el Review Para Pauper de DTK parte Cinco: Blanco!

El Fin


So there you have it, my personal story about my first ever foray into busting down a card shops doors to get my hands on brand new Magic cards as soon as possible.  And now you know I care enough about Standard Pauper to not just review the cards...but review the other other reviews!  Yeesh!

Before closing and wishing you all good luck & have fun, let me add this: my local games shop has decided to INCREASE THE PRIZE PAYOUT for the STANDARD PAUPER EVENTS played IN REAL LIFE beginning this coming TUESDAY, MARCH 31st!!  That's right!  You'll still be able to pick 40, 20, or 10 commons out of their huge dump-box inventory, but NOW you can also WIN PACKS!  That's right!  Win PACKS for playing STANDARD PAUPER!  Damn, this is exciting!  

Okay.  Now you have fun and hopefully experience good luck ripping open those brand new Dragons of Tarkir booster packs!  Until next time, thanks for reading ALL this text :-)  Peace,

- C

Thursday, March 26, 2015

Cabel's Critique of a New Release: Dragons of Tarkir - White Commons for Standard Pauper

My apologies for taking so long in finishing this Critique of a New Release.  News of Treasure Cruise being banned in Classic Pauper and my discovery that Wizards of the Coast does not even mention Standard Pauper on the list of Magic: the Gathering Formats on its website had me livid and determined to bring attention to this atrocity....

But I'm a completionist and I'm not so distressed as to be defeated.  Today, I finally present the final part of the Dragons of Tarkir Commons in White for Standard Pauper!  We shall see that we've got some nice-smelling dudes as well as some real stinkers here, a nice balance for the color that does everything.  Let's get this done!

WHITE

Artful Manuever

We lead off our final critiques with nary a nasty criticism of this card.  Rebound as a mechanic is nearly guaranteed to grant value.  Here, the simple +2/+2 boost that Paupers have known how to utilize as either pushing through damage or as removal in creature combat is applied to the mechanic.  And it works on every level that a Magic card should.  It's simple and elegant in design, is efficiently costed, and the artwork is, well, artful.  I'm sure Heroic decks in Standard Pauper are going to want to run this card and I'll bet it will continue to see play even after that mechanic leaves us when Theros block gets replaced by the return to Zendikar.

Cabel's Critique: WIN


Aven Tactician

By now it should be clear that Bolster is going to be one of those forgotten mechanics.  It's not as irritating horrible or uncreative as Megamorph, but it does end up making us pay more mana than usual for creatures like 2/3 white flyers.  I cannot see this making an impact in Standard Pauper if none of the other Bolster dudes haven't been enlisted in winning decks yet.  Aven Tactician is no exception.  It's too pricey for too little value in this format.

Cabel's Critique: FAIL





Center Soul


From a purely flavor perspective, this card is win thanks to the monk-like nature of the name and artwork applied to this effect.  With that taken into consideration and everything I said about rebound above, how can this card not win instantly?  It may take Standard Pauper players some time to make lots of use of Center Soul as white Heroic decks have plenty of options similar to this.  But as a (somewhat) experienced Zen meditation practitioner myself, I can attest to the fact that it does take time and hard work to center oneself.  Maybe we find out that this is better than, dare I say it, God's Willing, since you can protect a creature twice - let's say once to save it from removal and once to break through the enemy ranks - and get two +1/+1 counters out of a single card instead of the usual single boost.  I expect great things in this specific format for this perfectly designed Magic card.

Cabel's Critique: WIN



Champion of Arashin

A word on lifelink: it's deceptively powerful in Standard Pauper.  Up until now, we've seen no creature bearing this ability with a power higher than two (the best example was Seraph of Dawn, one of the best commons ever printed!).  Even then, a 1/x Lifelinker is still a 2-point swing to your opponents face, and that is always good.  This naughty dog is the first time a power greater than two has been applied to a creature with Lifelink.  Sure, there's no evasion and his butt's not that big, but still: every time this fellow connects with another creature (likely killing it in battle) you're gaining three life.  And every time it gets through to damage your opponent, the game is swung six-points in your favor.  That's a six point life swing for two mana less than your investment.  Will this be enough to make it?  I'm thinking so.  But I'm sure many are on the fence.  It's not close to a loser at all, but I'm not solid on it being an all-out winner.  A passing grade that alludes to what can be done to make this guy get there is more appropriate...

Cabel's Critique: PUMP


Dragon's Eye Sentry

Curse my inner child that just won't die!  I still love walls that look good on paper.  Now that I'm much older and much (much!) more critical, it takes a lot to get me interested in a critter with Defender.  Considering this, Sentry is the best I've ever seen.  It actually represents a perfect example of why removing the mechanic from the Wall creature type was correct: lots of Monks in real life are very well trained in the martial arts.  But if we've ever seen classic karate films like The Karate Kid or Teenage Mutant Ninja Turtles (the '90s version, guys, not the new schlock!) then we should know well that martial arts teachers like Mr. Miyagi and Master Splinter were very clear on how to use the deadly knowledge of Eastern combat:

Self-defense.  Never, ever in anger or aggression.  And that is precisely how you defeat the enemy who is consumed with rage to the point of initiating an unjust attack on you and your family and brothers in arms.  Self-defense.

Comes now the Dragon's Eye Sentry, who will likely not be a staple card in any competitive environment.  But for a Zen Buddhist with some pals who have studied various Eastern fighting styles for years, this is just a beautiful example of how Magic: the Gathering cards can be a vehicle for the expression of fantasy, culture, and philosophy all in one.  It makes perfect sense that a Monk would stay home and refuse to attack...and be able to strike first with his mastery of the arts of self-defense backing him up.  1/3 for one mana with Defender and First strike is as perfect as it can get.  I almost want to buy extra copies of this and send it to my friends who don't play Magic but are martial arts enthusiasts.  They'd understand.  I hope you do, too, when I declare this the most perfect design in White...and the entire set.

Cabel's Critique: WIN!


Dromoka Dunecaster

Yawn.  Yes, tap-down creatures in white are nice.  But they're nicer when they can at least attack and deal damage.  A power of zero means zero offensive capabilities.  And cards like Goldmeadow Harrier were good because they could tap a creature down for a single mana.  This one demands an investment of two mana per turn.  One would think that this extra cost would let the lady half enemies in the air.  But no.  They just had to put the words "without flying" in that clause.  Which makes even less sense when the design team packed Dragons of Tarkir full of, well, dragons.  That fly.  That makes this piece a waste of cardboard, especially when I consider the artwork and flavor text: it's a stock piece of a wizard not even wearing robes and the quote amounts to an obvious attempt at making a poor excuse as to why Dunecaster can only tap down nonflyers.  Gimme a break.  Can't fool me.  This is another one of those bad cards printed because "bad cards need to..." I can't even bring myself to finish the quote.

Cabel's Critique: FAIL


Dromoka Warrior

Here we have the obligatory 3/1 for two mana.  This time it's a Warrior.  And it's not a kitty cat, either.  I don't see the current 3/1's for two being played much in Standard Pauper.  This is the fourth time these stats have been printed in the bottom right corner with a converted mana cost of two in the upper right.  In fact, this returns us to a time when it's possible to run two 3/1's for 1W in White Weenie Aggro decks (since Oreskos Swiftclaw debuted in M15 while Gatecrash's Daring Skyjek was still legal) but even then, it was rare to see both being run alongside each other.  That one-toughness means Red and Black sweepers can knock you out.  And without some kind of extra bonus like Skyjek had, it's probably worth it to run dudes with a bit more toughness tha can survive long enough to connect than to act like a red mage and throw a bunch of 3/1's on the board only to get blown out by Scouring Sands.  Still, it's good on paper, and it brings the beats, so it can't be as bad as fail...

Cabel's Critique: BEATS


Enduring Victory

Man these critiques are getting long!  I can make short work of this obviously bad card, though.  Five mana is too much to be reliable in Standard Pauper.  You'd have to be playing Sealed or Singleton to consider something so pricey.  Again, Bolster is fail as a mechanic.  So this card is fail as a card.  'Nuff said!

Cabel's Critique: FAIL







Fate Forgotten

Another brief comment: this is nothing but Revoke Existence moved from sorcery to instant speed for one extra colorless mana.  That's fine.  But it's also not good.  I suppose we'll get our 1W instant speed version of this a few years down the road so that R&D can maintain the "creep" half of "power creep."  And that's fine, too.  But it's still fail!

Cabel's Critique: FAIL








Glaring Aegis

Oh, my eyes!  This is a good card!  For a single white mana, we get to do three things.  First, we target a creature, triggering whatever Heroic and/or Prowess triggers lined up on the battlefield.  Then, we tap down a blocker for the target to get through.  As if that wasn't enough, the dude now gets another extra power boost and the creature is made much more difficult to kill.  Nice shining artwork and perfectly centered text make it even more aesthetically pleasing.  Asking for flash as a prerequisite for a total win would probably be asking too much.  This piece is just enough to win in Standard Pauper and it looks just as fantastic as it plays.

Cabel's Critique: WIN


Herald of Dromoka

It's not often we see a Lord style creature at common.  Even without the static ability giving your Warriors the ability to swing without turning sideways so you can mount a solid defense, a 2/2 vigilance for Grizzly Bear cost is usually quite nice in Standard Pauper.  I'm not sure whether or not a Warriors deck is possible with the printing of Herald of Dromoka.  That's dependent on the quality of the other Warriors in the card pool.  But it's still a win on it's face alone.  There's a pleasing reference to how music is essential to combat, too!

Cabel's Critique: WIN


Lightwalker

Compare what we get here for 1W with what the previous card gave us.  This is much worse by comparison.  When you can get a 2/2 with an extra keyword and board effect for the same cost without doing any work, why would you want something that can be killed much easier and requires extra effort to get the full benefit?  Maybe as a piece in a Warriors deck, but it will need the help of both Herald and something else that grants plus-one counters to make it worthwhile.  It needs too much help to win, and so the final verdict is in:

Cabel's Critique: FAIL


Misthoof Kirin

I've not been too kind to Megamorph cards in my vast criticisms.  This is not the best of the bunch, then; its merely the not-worst of the worst.  One would never toss down a 2/1 flyer with vigilance (and vigilant creatures with a power higher than their toughness don't make sense from a flavor perspective) but to get a 2/2 vanilla dude on turn three and turn it into a 3/2 flyer with mana left over to do something else on turn four seems okay.  Not great, but not okay.

A final criticism is...what the hell is a "Kirin" anyway?  WotC has enough Magic-specific intellectual property already.  If it looks like a goat, with the face of a goat, the horns of a goat, and the hooves a goat, then I have to judge this non-win, non-fail card for what it clearly is:

Cabel's Critique:  GOAT


Pacifism

Finally! A reprint that is actually relevant!  One that was inexplicably removed from the last core set and is now available again in the metagame.  Pacifism belongs in Standard Pauper.  This printing keeps alive the tradition of humorous flavor text as well.  It even contains a veiled reference to a very interesting intellectual topic: Chaos Theory!  Considering how familiar all Magic players should be with this card, there's no reason to take my critique any further.

Cabel's Critique: WIN





Resupply

Tut tut!  Six mana for six life is just no good.  Life gain is not good to begin with!  In the past, we've been able to gain eight life on two mana or even less!  We've seen gaining life on creatures be relatively good, too.  At two mana or less!  And in a metagame where Treasure Cruise exists (one of the only formats you can still play this card!) then drawing three cards for a single mana is the benchmark.  Drawing one card for six-freaking mana?  I'd better quit critiquing this card before I rip into R&D for the fallacious "bad cards need to exist" deal...again...

Cabel's Critique: FAIL!


Sandcrafter Mage

Once again, I'm not impressed with Bolster at all.  Neither is anybody else in Standard Pauper competitive play.  This could get you an 3/3 for 3 easily.  But we need more than that.  I still remember how great Ballynock Cohort was, almost always a 3/3 with First Strike for the same cost.  That was a good card.  This one is not.  And what does a wall of sand have to do with making a wizard stronger in combat anyway?  This card is fail on all fronts.  Somebody in R&D probably had sand in their - well, you know :-)

Cabel's Critique:  FAIL



Sandstorm Charger


This card is bad.  Bad!  Megamorph is bad.  It's a slap right to my face because it's bad.  It's bad. This card is really bad....

Bad bad!

And design team has to answer right now cuz I'll tell you once again (who's bad?)

 Y'know it!?  Dah!  Y'know!?  Shcka-how?  Sha-moan!  Dah!  Hee-hee!

Cabel's Critique: OW!

Student of Ojutai

Back from a brief interlude to enjoy my favorite Michael Jackson hits of the '80s, I return to this.  Here is fixed prowess that does more than just pump creatures up again.  This time it gains life on a Gatekeeper style dude.  I'll note again for any players inexperienced enough to not understand: dealing damage is better than gaining life.  It better be a lot of life in one blow like the green Gatekeeper we all miss soooo much in Standard Pauper, a format where mass lifegain can make matches go ridiculously long (mainly because WotC completely ignores the format when designing commons).  So I can't see this card being good to begin with.  But I can see it getting really, really annoying if it ends up being good.  Nobody wants that.  I also don't need students thinking they know enough about enlightenment to be spouting off about it in the flavor text.  I'm giving this kid an "F" and redirecting him to Brad Warner's Hardcore Zen page to re-read the bit about the "E" word.

Cabel's Critique:  FAIL


Territorial Roc


Now it comes down to it.  The last card in the last color for my first critique of a new set.  I'd like to be nice and finish on a high note, but my voice is already strained from my corny Michael Jackson joke two cards ago.  And here I have another one: this card can just Beat It.  Just like the Blue bird that started that color's critiques, this White flyer should have been given some kind of Dragon flavor to make Dragons of Tarkir a true Dragons set at every rarity level for every Magic player, including us Paupers.

But they didn't do that.  So the fact that NO common Dragons exist here is my biggest set-wide criticism. Wizards has failed us miserably in failing to provide some common dragons in THE Dragons set of all Dragons sets. That is a mistake that I am not prepared to tolerate or forgive.

The Blue guy should have been a Dragon.  Dragon Hatchling should have been reprinted in Red.  Green should have got some kind of wingless Dragon with reach.  Black should have gotten something draconian. And White's 1/3 flyer for 1W should have been some kind of miniature dragon.  Otherwise, there are much better options at this mana cost if you want a low-power, high-toughness dude in the air to block groundlings long enough to survive until it can be sent in on offense.  Try Sungrace Pegasus and buy yourself some extra time.  As it stands, this bird may be territorial, but he's not good enough to occupy any space in Standard Pauper deck lists.

Cabel's Critique: FAIL

And there you have it!  Every single common in the new release, Dragons of Tarkir, from the unique perspective of the awesome Standard Pauper format.  I strongly believe that it was well worth the time and effort put forth in giving each and every new card a critical look from this standpoint, even if Wizards of the Coast is so ignorant and insulting as to refuse to acknowledge the existence o this format.

Well, it does exist.  It's very frustrating and demoralizing to have to do all this work in support of an incredibly affordable and entertaining way to play Magic and have the company that prints these cards - the good, the bad, and the fail - not even let players know that it is a way to play.  But is it.  And in less than week, those of us who play this mostly Online-only format, the revolutionaries who insist that we should not be priced out of enjoying this incredible game competitively, will be able to enjoy this cool new set, Dragons of Tarkir.

Pick your colors, select your commons, find them for sale for rock bottom prices after purchasing your first few boosters and/or Fat Packs (See? Pauper drives sales!), and get your decks built: Standard Pauper events In Real Life start in less than a week, hosted by me, Cabel the Pauper!  Stay tuned for more information and a report back on how the events went.  Until then, please feel free to criticize my overly-critical and too-lengthy critiques in the comments and thanks for reading, good luck, and have fun!  Peace,


- C

Tuesday, March 24, 2015

Treasure Cruise BANNED in Classic, WOTC Silent on Standard...

The ban hammer falleth! This is huge news for Rarity-Restricted Casual/Competitive Magic: the Gathering Players.  Wizards of the Coast has announce that, as of March 27th, players of Classic Pauper will no longer be able to pack this powerful card in their lists.  The ban announcement dropped yesterday will be effective on Magic Online, where Pauper is played most, on the 1st of April.

This is probably the right move.  In that format, it is clearly overpowered and, by extension, overused, resulting in a warped metagame where one is either playing the card and winning or not playing it and inviting immediate defeat.

The best scribe and sage of Classic Pauper is without a doubt Alex Ullman.  I got the news via his Twitter feed where I also found his incredibly comprehensive data and analyses and on the MTGO Pauper metagame on his Facebook notes.  Here is the recent iteration of that research that found that over two-thirds of 4-0 decks were running Treasure Cruise.

The evidence is overwhelming.  Treasure Cruise has warped Classic Pauper for the worse and therefore cannot be allowed in decks.  That conclusion is not alarming.  What is eye-raising is just how quickly this decision was made!  This happened much faster than previous efforts to ban such criminally overpowered cards as Cloudpost and Frantic Search.

As I recall, these took months of badgering Wizards with solid data and sound arguments to even get them to consider doing the right thing.  Hundreds of players had to send thousands of e-mails, threads on PDCMagic.com went on for weeks, months, For reference, here is ye olde Format Health Discussion thread in the Classic forum on PDCMagic.  Talk about a piece of community history right there!

(I say history because, well, as of this writing, the last post on that thread is dated way back in November.  Of 2013.  This should raise eyebrows...)

In any case, it seems these days the Duelists Convocation International is a bit more attentive to the needs of Pauper Magic players.  'Bout time!

...or are they??

But now we come to the big question: what does this mean for Standard Pauper?  It's kind of difficult to ascertain the answer to this question.  One need look no further than the "Many Ways to Play" page on the official Magic: The Gathering website to confirm that WotC doesn't care a lick about the format or its players.  Standard Pauper is not even on the list!

Bow down  before the one you serve / You're gonna get what you deserve
Wow... 

Much customer service... 

 Such support informative...

Many a happy stock-holder...  

How wealthy chief executive officers....

Shorter Mark Rosewater:

Bow down to New World Order!  

Gag me with a Strix...

Sarcasm aside (and I get to be sarcastic when WotC is obviously ignoring us Standard Pauper players) this banning poses serious questions for our beloved format. Yet because Wizards shows us Standard Pauper players absolutely zero respect, these questions are nearly impossible to answer at this point.

I do not use Magic Online anymore (because the software is not functional and infuriating) so I cannot confirm beyond communication with those who can still run the program whether or not Treasure Cruise is still legal in the format.  Of course, we won't know whether some bug due to the company's infamous inattentiveness to it's least financially well-off customers will screw things up for our community.  At least not until April 1st.  And don't expect them to figure out the answer to this all-important question before that date.

Why, you ask?  Well, I can answer that and the answer should be obvious by now.  It's because...

...WOTC doesn't give a flying FUCK about us and treats us like SHIT!!  

What else is new!?!? 

Beyond getting upset (although I maintain I have a right to be upset when a loyal customer gets treated like this), if indeed we can still run Treasure Cruise, will this have any impact on Standard Pauper?

For example, I wonder if Classic players fed up with the ban after having spend their hard-earned money on play-sets of Cruise be drawn to one of the last formats where the card is legal for play?  Or, might it re-ignite the conversation of whether or not to ban this card-drawing powerhouse in our favorite format?

The issue will not go to rest.  And it certainly won't be helped by silence - or outright shunning - from Wizards of the Coast and the DCI.

Standard Pauper gets no respect from these organizations that claim to care about their customers when it comes to their flagship product, especially the Magic Online community.  This is why I am organizing In Real Life events at my Local Games Shop.  Or, at least, I'm trying to....and if I don't get my answers, then it's not tournaments I'm going to organize....


...it's mutiny.

Now, my events are supposed to begin just one week from today.  I've got to be able to explain the deck construction legalities to my players in a way that makes competition fun and fair.  My goal is for our events to be consistent with the MPDC and SPDC events still being run Online (against all odds, no thanks to WotC!)

I cannot afford ambiguity like this.  I am trying to make sure that kids and adults with limited financial resources can still spend money on Magic cards, dammit!  To make sure a charming little shop doesn't go under because they've lost so many customer who believe (and their kind of right) that Magic is too bourgeois and expensive for a hobby.

That, and I just scoured all three shops in my area for the copies of Treasure Cruise I require in order to keep a few decks built in case a new player comes without a Standard Pauper deck so they can still discover how fun this format is.  So they can find out that you don't have to be a spoiled, smug, upper-class p.o.s. in order to enjoy a game that everybody should be able to enjoy.

If I don't get my answer - hell, if I don't even get some fucking respect and get Standard Pauper at least listed on the damned Formats page! - then I'll be left with no choice.  I'll give right the fuck up.

What's the deal, WotC?  Is Treasure Cruise going to remain legal in Standard Pauper or what?  Do you intend to even pretend to give a damn about me and other Standard Pauper players or not?  This is getting fucking frustrating and I'm not prepared to have my time wasted after putting in all this work to enjoy a game from a company that continues to show  us such disregard and disrespect.

To hell with the niceties.  You've got my money, Wizards.  Against my better judgment, I bought Magic cards from you in an attempt to continue enjoying this game and help others do the same. And this is the thanks I get!?  This is how you treat me and the other tournament organizers on Magic Online who help your game survive and bring in new customers despite your crappy treatment of us?

That entitles me to some damn answers.  

And it entitles me to be fucking pissed.

If I don't get my answers, then I'm done.  I will get off this boat for good.  Because while playing Magic: the Gathering for nearly twenty years has provided me with countless delights on the surface, I'm getting sea-sick at the dark schemes that run below this game...

Monday, March 23, 2015

Cabel's Critique of a New Release: Dragons of Tarkir - Blue Commons for Standard Pauper

Still working our way backwards, still writing as many words about these cards as possible, I'd like to note just why these criticisms are so strong (and so long!) before moving forward with the Blues.  See, there are plenty of set reviews out there.  But there are precious few that actually take the correct viewpoint.  Nearly all the major reviews out there from, say, the Magic Show or Limited Resources, are merely reviewing these commons from the standpoint of either drafting (which is also far too expensive for Paupers) or their usefulness in Money Magic constructed formats, especially Standard, Modern, and Legacy.

This is a problem.  And it causes these reviewers,  talented and professional card evaluators though they may be, to sadly miss the mark when it comes to the role these commons can play in a format built entirely around commons, nothing else of higher rarity,  completely within the confines of presently Standard-legal sets.  These restrictions (which are what breed creativity, right, Mr. Rosewater?) are what makes Standard Pauper what it is - and what makes it the most challenging, rewards, and, above all, affordable Magic: The Gathering format possible.

These cards deserve extensive criticism from this angle.  The fact that they are often passed over as "good in Limited, bad in Constructed, let's move on" just gives me the Blues.  Having said that, lets move on to the second-to-last entry in Cabel's Critique of Dragons of Tarkir with the "best" color in Magic...

BLUE


Ancient Carp

This card is a prime example of how those other reviewers that focus on Money formats lack depth when it comes to card critiques.  They'd quickly state this as being bad on it's face and say no more.  I agree it's bad, but let's go deeper.  First of all, we've already seen a vanilla 2/5 for 4U printed at common before (M11's Armored Cancrix, reprinted in M14), and so we can criticize this card as bringing absolutely nothing new to the table.  But most important, even that card was worse than the first creature with the same casting cost and power & toughness: Zendikar's Sky Ruin Drake's were identical and he also had flying.  Now that would have been good.

So, R&D: why a fish that functionally reprints a crap in a set named Dragons of Tarkir?  A common Dragon to replace the Drake creature type would have been perfect, especially considering the next plane we revisit after Tarkir is Zendikar itself.  But instead we get a damn fish.  This is inexcusable.  And to make that case requires some explanation in order to preemptively destroy any lame ass excuse Wizards might pull out of their butts trying to justify trash like Ancient Carp.

Cabel's Critique: FAIL


Anticipate

Now that's better.  I'm all about top-deck fixing as one of the most Blue things you can do.  We've seen these be very powerful in Standard Pauper before.  Indeed, cards like Ponder and Preordain end up being banned in Money formats because they're too good at finding the really powerful cards there.  So I can understand the development team being careful with the cast cost here.  Two mana is still a bargain, and instant-speed lets the Blue mage spend what she held up for counter magic at the end of her opponent's turn.  The art is attractive, the flavor text mentions one of the Five M's of Cabel the Pauper, and the one-word name makes use of a perfect candidate that's been waiting for something just like this for years.  I am pleased with Anticipate and couldn't be happier.

Cabel's Critique: WIN


Contradict


One of the precious few places to get a review of new cards for Standard Pauper is MagicGatheringStrat.  During their review, Contradict got laughed at and skewered.  That's fine, but I must respectfully disagree.  One of the reviewers asked "Why does it have to cost five?"  I can answer that: Because this is good.  Countering a spell and then drawing a card is a powerful effect.  It's even more powerful when we're restricting ourselves to only commons.  Dismiss is four mana because it is uncommon and has to deal with other uncommons as well as rares and mythics.  It might see print at common some day if we get rid of this "New World Order" garbage and get our power creep back.

But until that day, I'm willing to say that Contradict is the perfect counterspell for commons in Standard Pauper.  I'm reminded of the last truly great hard counter for five mana that was good enough to see play: Traumatic Visions.  We also saw Lost in the Mist in Innistrad block, which was not bad as a singleton in the Mill decks of the day.  In the present Standard Pauper metagame, I can see Contradict being perfectly acceptable one-of inclusion in the maindeck of a Mono Blue Control deck or even an extra copy in an Izzet Tokens sideboard for breaking the mirror.

Furthermore, for personal aesthetic reasons, the name is prefect given my dedication to Hegelian and Marxist dialectics, which have contradictions at their heart.  Top this all off with some gorgeous artwork of a dragon saying "no" that caused many to (foolishly) believe that Force of Will was going to be reprinted and I have to answer the question of whether this card is win or fail in a way the good folks at MagicGatheringStrat might not like, but it's the correct answer.

Cabel's Critique: WIN


Dirgur Nemesis

At this point in my lengthy critiques, it should be clear to you, dear reader, that I am not a fan of Megamorph.  The mechanic is bad to begin with.  It's not at all creative.  And nearly every creature that has been graced with it's lackluster presence it's a bad creature to begin with, being either overcosted or with irrelevant statistics and abilities, if not all three.  This sea serpent has all three failing qualities.  A 6/5 defender gets you nowhere in Standard Pauper no matter how many +1/+1 counters you place on it and there are plenty of better things to do at three mana than drop a vanilla, colorless 2/2 morph dude in the format.  This will not see play in Standard Pauper for good reason.

Cabel's Critique: FAIL



Elusive Spellfist

Here we have the an example of how the Prowess mechanic has evolved, slightly hidden from view as the keyword ability has been removed.  Instead of consistently giving a mere power and toughness boost, we are now allowed a range of extra effects instead.  As far as these go, making a creature unblockable is usually quite good in Standard Pauper.  Getting an extra power boost when already attached to a respectable toughness of three should be excellent.  I'm not sure the metagame is ready for a Blue mage to build around this card as a win condition given the other options currently available.  But the design is good enough to warrant this a second look after Theros block rotates.  Keep this Monk in mind when that time comes and he may end up performing quite well.

Cabel's Critique: WIN


Glint

Another nice mechanic that gets even more powerful when using only commons is Hexproof.  Some Standard Pauper decks ran a lone copy of a huge Hexproof dude as their sole win condition or a reliable backup plan.  Making a creature Hexproof at instant speed is pretty much synonymous with countering a removal spell, saving your creature.  Considering all this, Glint fails somewhat by providing a boost to toughness instead of power, saving your creature, what, twice?  Adding the ability to act as removal and counter at the same time would have made this card a clear winner.  Sadly, it's not that good.  It's merely okay.

Cabel's Critique:  TRICK


Gurmag Drowner

This is a rather difficult creature to evaluate.  Exploit seems like the power mechanic of the set.  Setting up your topdeck is something Blue can take advantage of.  Gatekeeper statistics have proven reliable in Standard Pauper.  However, this card essentially does not replace itself as any card advantage one would have gained is negated by having to sacrifice another creature.  Sacrificing this to itself does not seem like a good play, either, not when we consider the other card drawing spells and library manipulators available this late in the card pool.  Paupers will have to test this fellow out before declaring a winner or loser.  I'm giving a custom critique that leaves room for improvement but leans toward the latter.

Cabel's Critique:  SAC


Monastery Loremaster

Ugh.  Another inexplicably overcosted Megamorph creature that fails.  Yes, getting a spell back from the yard is usually pretty good.  Being able to grab a Planeswalker or Artifact might be cool in Money Magic, but those mythics don't exist in Standard Pauper.  Neither do any decent artifacts.  We've got access to the reasonable Mnemonic Wall for five mana, which provides nice stats for control decks.  But getting only a 4/3 with no evasion - no nothing! - after spending nine mana?  That's not going to work.  Using a copy or two of the Wall to get back your card-advantage-granting token-generators in blue will.  Not this.

Cabel's Critique:  FAIL


Mystic Meditation

Well this is interesting.  Another addition to Blue's set-up cards for burying your opponent in card advantage seems nice, but gives this guy lots of competition.  And if you're playing a creature light control deck, you'll be hard pressed to get that kind of value out of this baby.  Sorcery speed hurts here as well.  Will a creature-heavy blue deck be able to make use of this as it's only noncreature spell?  We'll have to wait and see.  Nice card name and artwork, though.

Cabel's Critique:  PITCH



Negate

Why do I spend time on reprints like this when critiquing a new set?  Because that makes the critique complete.  And my criticism here is very much the same as other reprints I've skewered, so I will take the time to repeat myself: if the card already exists in the metagame, then there is no reason to reprint it.  Negate is a good card, no doubt, a staple in Blue.  But we have access to this in M15 so this does not impact us or add anything new.  A new bad spell that riffs on this basic design would at least be more exciting even in disappointment.  Seeing the same damn thing over again is just boring and indicates creative laziness on the part of R&D.

Cabel's Critique:  FAIL


Ojutai Interceptor

Here is another slot that should probably have been filled with a common Dragon.  And yet another Megamorph card that is too costly to be of any use-value in Standard Pauper.  3/1 for 3U and flying is too expensive and aggressive for a Blue deck.  Everything other criticism I've already leveled at Megamorph has already been said.  I'll waste no more space before failing this entry.

Cabel's Critique:  FAIL




Ojutai's Breath

Many players might disagree with me, but I'm a fan of Crippling Chill and the whole tap-for-two-turns effect that Blue gets.  It buys a lot of time and tempo when used defensively or as an offensive measure to clear a path for your finishers.  In order to be good, it's got to be three mana or less or have some kind of extra value attached.  This is the ultimate upside beyond cantripping: you get to repeat the effect for free thanks to the return of the powerful Rebound mechanic.  This could easily get the Blue mage out of some very sticky situations and be just the ticket to victory, getting rid of two attackers or blockers two turns in a row for the cost we usually pay for doing it just once.  Enjoy this while you can; sets are going to rotate out faster than usual once we say goodbye to the old three-set-block paradigm.  That and by virtue of it's very block-specific name and rarely used Rebound mechanic, once this rotates it will likely be a very long time before we see it again, if ever at all.

Cabel's Critique:  WIN


Ojutai's Summons


I love cards that make tokens.  My favorite deck in the current Standard Pauper metagame has got to be the creatureless Izzet Control deck that uses Rise of Eagles and Flurry of Horns for its win conditions.  Getting two creatures out of one card is extraordinarily powerful in Standard Pauper.  This card has the potential to do two things: replace Rise of Eagles with a card that gives the exact same power and evasion as that card at one less mana (and these Djinn Monks are no longer susceptible to enchantment hate like the old bird tokens) or the existence of this piece might enable a mono-blue version of the Izzet control and tokens strategy.  And a Rebound spell that makes dudes just had to happen for my life to be complete.  That makes this my favorite Blue card in the set and a winner with an exclamation point.

Cabel's Critique:  WIN!

Palace Familiar

In order for Exploit to be a good mechanic, there need to be good creatures to exploit.  This owl would be a great card on it's face even if it didn't exist within this setting.  It's been a playable effect when we've seen it before on cards like Runewing in Return to Ravnica and Jeskai Sage has proven itself as useful in the WU Heroic build currently wreaking havoc on the MTGO environment.  Now we have Palace Familiar, a simple 1/1 flyer at a mere two mana that will die and will replace itself whether left to its own devices of Exploited for extra value.  One would be wise to obtain a playset.

Cabel's Critique:  WIN


Reduce in Stature

Don't be fooled into thinking this is some new mechanic.  In fact, it's the first time we see "becomes x/y" errata'ed in print as "has base power and toughness x/y."  This is a great development in design to make the rules a bit clearer to new players and veterans alike.  It's not a bad effect here, either.  I'm one who still maintains that Turn to Frog belongs at common, and perhaps with this new wording we may see that in it's proper place sometime later.  So more for the linguistic fix, the flavorful name and artwork, and the hope this gives me for the future of Standard Pauper, I'm giving this card my top rating.

Cabel's Critique:  WIN


Sidisi's Faithful

This is a thinking man's piece if I ever saw one.  There's not much to write home about in a 0/4 blocker for one mana.  But if you've ever been an aggro player and seen something like this drop on your opponent's first turn, you know the feel-bad I'm referencing.  This baby give the defensive player even more flexibility.  Unsummon is often overlooked as basic but can still be quite useful.  One can always Exploit this creature to itself to get that effect, possibly filling up your yard for later Delve purposes.  That flavor text is also preciously snarky.  But I'm not convinced that it's a win.  A 1/x for another mana would have provided even more flexibility and it may end up that the available instant and sorcery bouncers might set the bar too high for this for Standard Pauper to patronize.  At least I got a mixology/barkeeping reference out of him.  Other than that, I'm going to have to ask him to leave for not being cool enough for my exclusive establishment :-)

Cabel's Critique:  BOUNCE


Taigam's Strike

Once again, making a creature unblockable in Standard Pauper is generally quite good.  Pumping a creature is also best if the power boost is equal to or greater than your mana investment.  We have both elements here.  But then we run into some trouble if we wish to be truly critical of the card.  Sorcery speed hurts Strike's final evaluation.  Four mana up front is an awful lot for a pump spell, even if it does have Rebound.  At instant speed or at three mana, it would definitely be a different story.  If printed at three mana AND instant speed, we'd have a clear winner.  As it stands, it cannot be a winner.  Somebody is going to have to actually win with this card before I'm willing to re-evaluate it any better than merely passing.

Cabel's Critique: PASS


Updraft Elemental

It may not look like much, but we have a nice evolution in card design and a balanced entry in power creep here.  This is the first ever 1/4 flyer at common in blue for three mana.  And it's splashable at that.  Outside the range of Lightning Strike and able to block just about anything in the air all day, it may not be terribly competitive, but it cannot be terrible.  In fact, I like the opaque element in the artwork and the very Zen final question in the flavor text.  It's sheer brilliance in design from to bottom.

Cabel's Critique:  WIN



Zephyr Scribe

I wonder if I'm going to end up looting the dump boxed at the local card shop for copies of this Scribe.  Looting is very good in Limited, but Limited players are notorious for leaving the commons they draft behind when the night is over.  Being able to loot twice in a single turn is probably even better in a spell-heavy Blue deck.  But that one-toughness makes him very susceptible to removal.  Only time will tell if it's an enlightened choice for constructed or it's condemned to the bulk stock for eternity.

Cabel's Critique: LOOT



There you have your criticisms of all the Blue commons in Dragons of Tarkir.  Taken as a whole, it's a fair crop, with nothing too powerful and nothing too terrible as we saw previously in Black.  We've got only one color to go, the Whites, before my first extensive critique of a new set release is finally complete.

As always,  thanks for reading this far.  And if you think I've been overly critical, let me know in the comments.  Because at this point, even I think I need a break from excessive blogging!  So until next time, good luck & have fun while we wait for the set to drop.  Peace,

- C