Showing posts with label Money Magic. Show all posts
Showing posts with label Money Magic. Show all posts

Tuesday, March 17, 2015

Standard Pauper vs. Friday Night Magic & Announcing: Standard Pauper In Real Life!

I am such a dedicated fan of Standard Pauper that I've actually challenged myself a few times to bring a deck designed to that format's specifications to a Money Magic event.  The most common of these are the Friday Night Magic competitions that take place at local game stores all over the world.

Standard Pauper is a Rarity-Restricted Casual/Competitive format.  That is, the cards you are allowed to build your deck with are restricted based on their rarity and you can play them either casually for fun or get organized and compete against other Paupers for prizes.

In this case, you are allowed to use only commons (the Pauper part) and only those from the currently Standard-legal card pool (the Standard half).  It's as simple as that.  If the expansion symbol is black and it's from one of the core sets or blocks that Standard allow, it's a Standard Pauper deck.


That means it's legal in both the Pauper format and in Standard.  So your deck will be legal to bring to an FNM.  But how will you fare when placing yourself at such a disadvantage?

The answer depends heavily on your build, a little bit on how skillfully you play, and mostly on the luck of the draw.  Having done this a few times, I can conclude that, while it's a fun and interesting experience if, and only if, you do not expect to win, your five-dollar entry fee is probably better spent completing playsets of commons.  And your intent should not be to win but instead to spread the word about how superior a format Standard Pauper is to Money Standard.

The best I ever did was to go 2-2, breaking even, back during Lorwyn-Alara-M10 Standard.  It was then that one of the best performing decks in Standard Pauper was Dominus Deck Wins.  Clout of the Dominus could turn your cheap Stream Hoppers, Riverfall Mimics, and Noggle Bandits into serious evasive threats that were difficult to remove.  Backed up with Lorwyn block's efficient burn spells and the highly anticipated return of Lightning Bolt, this riff on Red Deck Wins was one of the best Sligh decks in the format's storied history.

At that FNM, I got very lucky in addition to being well-practiced with the deck.  I won my first match, then lost two.  To break even, I had to face down the greatest challenge imaginable. My opponent was playing a deck worth well over $400 on the secondary market, the bad guy of Standard at the time: UB Faeries.  With Scions of Oona, Jace Belerens, Bitterblossoms, and all the rest of the rares I could never, ever afford.  I would need lots of luck.  I had to resist tilt like a madman.  And I had to make every single point of damage count and press whatever advantage lady luck graced me...

...and I beat him,  2-1!

In game one I curved out perfectly as he stumbled on mana.  I can recall his snide grin quite well.  Everybody gets bad draws, he surmised.  He surely figured he could roll me easily and didn't even reach for his sideboard.  In the second game, it was I who got stuck on a couple of lands, but DDW could run on two mana.  By halfway through the match, I saw my opponent begin to sweat as he began to run out of counter magic.  He was able to eke out a win by the seat of his pants.

After that game, he sideboarded with a grimace on his face.  I didn't even bring a board, but I'd shaken him enough.  By the time of his second mulligan, he was tilted.  My keep in game three featured a one, two, and three drop, and the all-important aura the deck was named after.  He though he had me when my first turn Stream Hopper was answered by a perfect second-turn Bitterblossom.  But this ended up being his foolish fateful mistake that cost him the match win!

My enchantment was allowed to resolve instead of his Spellstutter Sprite being able to foil my plans.  He proceeded to become angrier as he top-decked land after land, my dude breaking through the Faerie tokens while his life total was sent into the red by his own Bitterblossom.  He damn near threw his deck across the room when he had to report his match loss and didn't even shake my hand as is customary after the match.

Never have I felt so victorious after a match of Magic: the Gathering.  A five-dollar Pauper deck defeating a five-hundred dollar build, working hard for the win while my opponent hoped to buy his way to victory?  Now that's priceless!  Just like the FNM promotional copy of Mulldrifter I earned that night and treasure to this day.

Last week, I decided to see if I could repeat my success.  Yet I had no such luck.  This time instead of going aggro - which is what you should definitely do if you want to try this at home! - I ran  UB Devotion build with a splash of White.

 Now this may the best control deck in Standard Pauper right now.  But it's built to control other Standard Pauper decks, packed with answers against the aggro decks in that format, not Money Standard, before re-filling its grip via Treasure Cruise and developing a board position where dropping a Gray Merchant of Asphodel guarantees the control deck a high life total while annihilating the aggressive opponent's spindown d20.  It is NOT at all effective against the aggro decks current ramping and rolling in Money Standard.

This time I did not win a single match.

In fact, I didn't win a single game!  The best I did was get a GW Devotion Ramp player down to ten...but it was his fetchlands that did most of the work for me and he was more interested in seeing how big a Timmy play he could make with all the mana he was generating.  He could have swung in for lethal with nothing I could possibly do to survive several turns in a row.

However, I still considered my foray into Money Standard with a Standard Pauper deck to be successful.  This is because I merely wanted to spread the word that this budget format existed, that it was more affordable than regular FNM style Standard, and actually required more skill since rares and mythics didn't auto-win games for the players.

But most importantly, because of this exciting announcement:

Starting on Tuesday, March 31st, 2015, at 6:00 PM, just after Dragons of Tarkir is released, I will be hosting Standard Pauper tournaments In Real Life at my favorite little local hobby games store, Flights of Fantasy in my hometown of Albany, New York!

These events will be held to the same deck construction requirements as the Standard Pauper events that have been held on Magic Online for years through PDCMagic.com.  To assist the shop in doing what stores need to do (make a little dough!) there will be a tiny entry fee of just two dollars.  That's it!

There will be prize support, too.  If you win, you get to pick forty - count 'em - forty commons from the store's massive "dump box" full of non-rares sold for ten cents a pop regardless of their full market value.  You can effectively double your money if you take your deck to the top!  For runners-up, you get your entry fee back by selecting twenty commons.  Those who make Top Four end up losing only a dollar by picking ten commons from the prize pool.  A small price to pay for all the fun you just had!

And those who didn't make the cut?  At least they didn't break the bank :-)

This is going to be a fantastic fun event and I cannot wait to get started!  I'm hoping that tons of young people who would otherwise be discouraged by running into wealthy Magic players at FNM and quit will be encouraged to stick with the game via Standard Pauper.  And if adults with kids and tight budgets are feeling like Magic is too expensive to enjoy competitively, this series can and will prove them wrong.

As for me, I won't have to handicap myself so harshly any longer by bringing my Standard Pauper decks to Money Magic FNMs.  I can have fun competing in this awesome format just like I did on MTGO.  Because that terrible software is current killing Standard Pauper...and Standard Pauper is worth saving!

So I refuse to just log off and let the format die.  The only way to fight for the format is to get some boots on the ground and some bodies into the local game stores.  And two weeks from now, the full frontal attack on Wizards of the Coast insulting insistence one releasing inferior software and prohibitive expenses on paper is going to enter the battlefield with guns blazing, baby!

If you're in the area, I sincerely hope you will join us two Tuesdays from this one.  And if you're far away and connected to me via MTGO or PDCMagic and this blog, then stay tuned.  I fully intend to provide the Online Standard Pauper community with as much metagame data as I can gather and share it in hopes that Online players can also benefit from IRL play.

Until then, thanks so much for reading and sharing with me this exciting announcement and a bit of my personal Pauper history.  As always, good luck & have fun!  Peace,

- C

Friday, March 13, 2015

Weekend Previews: Upcoming Drafting Trilogy and Standard Pauper Deck Challenges

Welcome back to Cabel the Pauper!  Everybody please silence your cell phones and take note that there there is No Exit!  Today's brief update is a teaser of what's to come and has been approved for all audiences by the International Committee of the Fourth, Fifth, or Sixth-and-a-Third Internationale (Depending on Who's Counting).

The following pieces are currently being composed and will hopefully challenge everything you know about blogging, drafting, and Standard Pauper, coming soon to an Internet connection near you.  In other words, here's what I'm working on for next week on my little blog:

"To Draft Or Not To Draft" will be an epic trilogy about ONE MAN and his heroic journey into the evolving wilds of limited play with limited resources.

BASS-BOOM-BOOM-BASS....

Will our hero find that the pen is mightier by the sword?

BOOM-BASS-BOOM-BASS-BOOM...

Or will his life by the sword result in his death by the sword?

BOOM-BASS-SUB-WOOF-BOOM-Boom-boom-bomb-bass-bass-fade-fade....

[insert cheesy advertising tagline and social media icons here]

In addition to this series, I shall chronicle a Standard Pauper deck challenge taking place tonight.  I will bring one of the top decks in the online Standard Pauper metagame to a Friday Night (Money) Magic event at my local game store.  There's already plenty of Web-based promotion for this endeavor posted on this thread at PDCMagic.com for more information.

Finally, I'll be making a very important announcement regarding competitive Standard Pauper play In Real Life by the end of next week.  If you're in my geographic area and are hard up for tickets and entry fees and as frustrated as I am with MTGOv4's lack of functionality, but still desire to play the best Magic: The Gathering ever devised, you definitely want remain seated and stay tuned...

That's all for previews this Friday.  I hope you enjoy your weekend, are able to sneak in your own refreshments without having to make any concessions in your casual or competitive gaming outings the next few days.  Thanks for reading and good luck & have fun!  Peace,

- C

Wednesday, March 12, 2014

What Is Rarity Restricted Casual Competitive Magic?

Introduction

What do I mean when I refer to a Magic: the Gathering format as a Rarity-Restricted Casual-Competitive variant?  If you've read my previous PureMTGO articles or followed my forum posts as a Standard Pauper player and PRE host, surely you've heard me refer to two key different standards of building M:TG decks:

Money Magic versus Rarity-Restricted Casual-Competitive Magic

You can probably guess the difference by the keyword "Money" and the phrase "Rarity Restricted."  Money Magic is what I call the game when it is played with no rarity-based restrictions to building decks.  In other words, you can use any card in your deck regardless of rarity.  The primary forms of Money Magic formats are Standard, Modern, and especially Legacy and Vintage.  These are the formats that are the most expensive to play as the most powerful rares and mythics end up costing quite a bit of money on the secondary market, or one has to spend a lot of money chasing the cards.  This may not have been Richard Garfield's goal when designing this incredibly fun Turing complete game, but it is clearly the profit motivator of Wizards of the Coast.

Important Distinction & Philosophical Roots

This brings me to an important distinction: Rarity-Restricted Casual-Competitive arose in opposition to Money Magic because the rarity system itself, combined with the power of the secondary market, operating under the principles of capitalism, has engaged the very same oppositions in economic social classes as described by Marxist, anarchist, and other Leftist economics and philosophies.  I'll have more on these ideas as the philosophy of Rarity-Restricted Casual-Competitive (abbreviated as "RRCC Magic") but first, a few examples of existing formats.

RRCC Magic Formats

The prime example of RRCC Magic is Pauper, which of course restricts the cards allowed in deck building by the rarity of the card rather than what set the card is printed in.  In Pauper Magic variants only cards printed at common are allowed.  Another example, Peasant, also restricts rarity by allowing an unlimited number of commons and a limited number of uncommons (up to five) between the main deck and sideboard.  Finally we have Silverblack which restricts rarity by allowing an unlimited number of commons and/or uncommons in the deck.  I consider all three formats to be RRCC Magic because they are defined by the rarity restrictions applied to deck building.

Four Things That Rarity Restriction Does

Once one has decided on a system of restricting the rarity of cards one uses, a four distinct things happen.  First, the monetary value (or exchange value) of the cards used in the RRCC Magic deck falls dramatically when compared to Money Magic decks.  Second, the way that cards work and metagames develop (by the use value of the cards) changes, turning otherwise overlooked weak looking cards into Pauper and Peasant powerhouses.  Thirdly, one can apply the agreed-upon rarity restriction to the Set-Restricted Money Magic formats and play something like Standard Pauper in which only commons from cards printed in the current Standard card pool may be used.

But the fourth and most important things that happens when RRCC Magic formats come into existence is this: it allows Magic players who love the game but do not possess the economic means to play Money Magic formats competitively to play the game in a format they can actually afford.  In other words, my knowledge of Marxism leads me to believe there are two classes of Magic players: those who can afford the Money Magic formats like Standard and Legacy and those who can only afford to play in formats where the rarity of cards allowed is restricted.

Personal Experience and RRCC's Existence

If it wasn't for the existence of RRCC Magic formats like Pauper and the communities that foster them like PDCMagic.com and Gatherling.com, I would not be able to enjoy the game competitively.  This brings up the final distinction of RRCC Magic: they are designed to be both casual play formats and avenues for competitive play at the same time.  What that means is that there is a casual element to the game that does not destroy the competitive element of Magic via tournament play.  One can impose rarity restrictions on deck building parameters simply for the fun of it or for the challenge involved.  Hence the "challenge" part of the PDC acronym, which stands for "Pauper Deck Challenge."

The Acronym Evolves

The way I see it, this acronym needs to evolve to keep pace with the evolution of  Magic formats.  Peasant in the paper world and Pauper, a chiefly Magic Online phenomenon, are both a part of the same family and now Silverblack has joined the fray.  The goal of this piece is to raise awareness of R/C Magic variants so that good Wizards of the Coast customers never again feel that a rewarding casual or competitive gameplay experience cannot be had.  RRCC Magic can be either a stepping stone for somebody just starting on before moving on to playing with rares. Or one can do as I have done and dedicate oneself to only RRCC formats for both real world financial reasons and for the mental athletic challenge.

TL;DR Summary Definition

So there you have the basic definition of Rarity Restricted Casual Competitive Magic.  It says exactly what it means: any Magic: The Gathering format that restricts cards by rarity in order to produce a casual or competitive game play experience for the player who  does not have the money to play Magic without rarity restriction and/or desires the extra challenge of building decks with greater restrictions.  Magic guru Mark Rosewater is always repeating the same maxim "Restrictions breed creativity."  I agree, and I hope that Wizards itself realizes the creative force that rarity restrictions brings to the game as well as how R/C Magic can keep the game alive in times of economic hardship.

To Be Continued...

In the future, I will elaborate on some of the issues that R/C Magic brings to the table and what brought R/C to that table in the first place.  I'll explore how formats like Peasant and Pauper came to exist and why their existence is crucial to the survival of Magic: the Gathering as a living game...and why Wizards of the Coast should officially support these formats with the same energy and focus as they do Money Magic.


Conclusion and Farewell

For now, I hope you find yourself philosophizing a bit on these issues yourself in between sessions of building your Pauper or Peasant decks and playing on a level playing field in a format you can actually afford to invest your money and time in.  And as always I hope you have good luck and good games doing so, no matter what class of Magic player you fall into.  Peace,

-C