Showing posts with label Red. Show all posts
Showing posts with label Red. Show all posts

Monday, April 6, 2015

Red Deck Wins SPDC 28 World Championship, IRL Standard Pauper Events Begin Tonight!

The 28th season of the Standard Pauper Deck Challenge on MTGO is over and nothing could make a Red Mage like myself happier than a Red Deck living up to its name and Winning the World Championship.   Yesterday a straight-up Red Aggro build took the top spot at  the SPDC Worlds 28 season finale:

Red Aggro
1st Place at SPDC 28 WORLDS by goomy1 on 5th April 2015
Creatures
4 Akroan Crusader
4 Nyxborn Rollicker
3 Borderland Marauder
3 Satyr Hoplite
3 Goblin Heelcutter
3 Mardu Scout
2 Minotaur Skullcleaver
21 cards

Other Spells
4 Dragon Mantle
4 Lightning Strike
4 Titan's Strength
3 Magma Spray
2 Inferno Fist
1 Barrage of Boulders
1 Hammerhand
19 cards
Lands
19 Mountain
19 cards

Lightning Strike 

That should put to rest any idea that Treasure Cruise is hammering the format into ban-worthy pieces.  This hyper-aggressive, Sligh-curved masterpiece runs no additional card draw beyond that attached to Dragon Mantle, and no top-deck fixing except the useful Scry on Titan's Strength.

For the starkest of contrasts, it was piloted to the finals against the event host's own Izzet Blitz deck, which plays very similarly but splashes blue for Cruise, some bounce, and - in an interesting innovation - a blue Runemark.  In the end, it looks like mono-colored consistency won the day against diluting the power of pure Red!

By sticking with the one true color, our hero was able to run fewer lands and more fuel to add to the fire.  I personally like the inclusion of Inferno Fist to act as a heroic trigger while doubling as burn.  The Barrage of Boulders tech in the maindeck and sideboard are great ways to push through damage.  However, this is all speculation: I was not able to view the game in action or replay, so if anybody involved in the tournament has any comments, I encourage you to leave them below.

In other news, tonight will be the first night of a new season of In Real Life Standard Pauper events at my Local Games Store.  I previously reported these were to start last week and run on Tuesdays, however, there was an oversight: Tuesday is already Warhammer 40,000 night....

ASIDE: Warhammer players take up a lot of space.  And are rather noisy.  This makes finding a place to play Standard Pauper a bit tougher.  And makes things like communicating with your opponent and silently calculating combat damage a little difficult....

Therefore, we moved the event to Mondays while keeping everything the same. Stay tuned to see how my own Red Deck ends up performing after failing last week.

On that note, having tested Impact Tremors at that event, I have to change my mind about the card; I'll be cutting it and filling the slot with something that impacts the board instead of just my expectations.  For your continued reading pleasure, now that this blog entry is coming to a close, Gwyned has some thoughts on this card and other Token Deck possibilities up on Writer Adept for once Dragons of Tarkir is legal Online.

Until then, all real life Magic players are encouraged to give this awesome format a try.  And I hope all Online Standard Paupers enjoy the break between now and the 28th Monday Pauper Deck Challenge World Championships, set to take place on the 20th of April.

Good luck & have fun!  Peace,

- C 

Thursday, March 19, 2015

Cabel's Critique of a New Release: Dragons of Tarkir - Red Commons for Standard Pauper

Red has been my favorite color of Magic since I started playing the game.  Whenever a new set of cards is released, it's always the Red cards that I am most excited about...and also most critical of.  I demand efficient burn, tight curves, and aggressive flavor to fit both the indivdualist pyromancer and the radical collectivist in me.

So forgive me, dear reader, if my critique of this color took some extra time.  Being a Red philosopher in real life requires a lot more thought than the impulsive stereotype given to us by the M:TG Color Pie philosophy.  But after giving things a good look, I can conclude that just like Green got pieces for a new Stompy deck, the Reds of Dragons of Tarkir present us with the opportunity to get a fast Tokens deck in Standard Pauper.

¡Prepárate! Apunta! ¡Fuego!  The conditions for Cabel's Critique of a New Release: Dragons of Tarkir - Red Commons for Standard Pauper are correct.  ¡Comencemos!

RED

Atarka Efreet

A hefty five power for four mana is scary, but a single point of toughness is vulnerable.  Very red!  And the Megamorph ability seems relatively inexpensive compared to the others.  If I'm playing a Red Deck and I've not yet hit my fourth land drop, I can still purchase a 6/2 in two installments and get a classic ping out of it, killing one of my opponent's dorks or hitting his dome.  This is a great Red Deck Wins pick!

Cabel's Critique: WIN





Dragon Fodder

Yes!  If Lightning Bolt is my favorite red instant of all time from when I first started playing the game in 1995, then Dragon Fodder has become the red sorcery nearest and dearest to me thanks to the role its played in my Pauper career.  This was great as half the Fodder-into-Giantbaiting combo during Lorwyn-Alara Standard Pauper; in the next season, this was run alongside Zendikar's Bushwhacker, then as a piece in an Eldrazi Tokens deck.  And after Alara rotated,  I couldn't help but try my hand at a Modern Pauper deck or try to pack this into my Classic Goblins build against the advice of more experienced players.

Since Fodder left us, we've had a functional reprint in the form of Krenko's Command.  However, Standard Pauper just didn't have the metagame for a tokens build at that time.  Presently, this is very tempting to include in the creatureless Izzet Control Tokens list.  Dragon Fodder can provide excellent aggressive openers or just buy some time with a pair of ugly red chumps.  Truthfully, this reprint alone has me excited about Dragons of Tarkir.  Awesome spell is awesome, now and forever.

Cabel's Critique: WIN


Hardened Berserker

Again, I'm all over creatures with power equal to their mana cost.  In red, this gets even higher marks.  But there are plenty of these around, giving  Berserker stiff competition.  I'm also reminded of  M15's Generator Servant, which excited many as ramp  engine.  Yet as the MPDC & SPDC seasons proceeded, we didn't see the little guy enabling any fast red decks.  I'm betting this Berserker suffers the same fate.  Also, red is supposed to get fast mana according to the color pie...but only temporarily.  This is a permanent.  And a Berserker? Making spells less expensive is a very Shamanistic thing to do.  Oops!  The flavor team forget to mix things properly again.  They shook things up when they should have stirred, a pet peeve for this Magical mixologist.

Cabel's Critique: FAIL


Impact Tremors


Standard Pauper actually sees its share of tokens decks, believe it or not.  I hope to chronicle these in a future post.  For our purposes today, I look back again to Alara-Zendikar Standard, in which two key pieces allowed Red Green Tokens to be a strong contender.  Hissing Iguanar allowed the Tokens player to get a point of direct damage for each creature that died, and tiny tokens die very often. Additionally, Raid Bombardment sealed the deal to let us get another point of damage as soon as a token was declared as an attacker with no need to actually connect with the opponent.

Compared to both of these, Impact Tremors isn't only every bit as good...it's an incredible improvement!  So much so that I'm almost pinching myself here wondering if this is not a misprint.  This will have enormous impact on Standard Pauper if I have anything to do with it (I'll even muse that this has Classic applications that will have aftershocks in Goblins like nothing since Bushwhacker himself!) Instead of having to wait to set up my tokens first and then cast my three mana enabler, this baby drops a full turn earlier.  And I get the damage immediately, when Red wants it.

This screams build-around-me and this token-loving, red-blooded Pauper is going to do just that because I just can't help myself.   And you better show this card some love because after this drops, you're going to want to be packing some enchantment hate in your sideboard.  This card will certainly live up to it's name.

Cabel's Critique: WIN


Kindled Fury

After those three winners, we come to my first failure in Dragons of Tarkir.  I might easily be wrong about this card this time thanks to the presence of Heroic and Prowess in the format, but simply reprinting this card again after first appearing in Morningtide and several core sets where it did not perform well has me skeptical.  It's also competing with the established Heroic/Prowess enablers in Standard Pauper and this just doesn't do much by comparison.  Precious new design space is wasted here, and that's a shame.

Cabel's Critique: FAIL



Kolaghan Aspirant

Don't be fooled by the new name.  This is a reprint, too.  But not a functional one.  It's a strictly worse Ashmouth Hound, which would deal its damage whether it was blocked or was the blocking creature.  That was a good Red Deck Wins dude back when Innistrad was legal.  But in its new Human form, we don't get the damage if we're forced to stand on the defensive.  Wizards can't dumb down cards like that without my eye catching it and casting a disdainful glare downwards.

Cabel's Critique: FAIL


Kolaghan Stormsinger

Here we have a simple Raging Goblin with a bunch of extra text.  Does all that text indicate anything less complex, Mr. New World Order?  No.  This is another indicator that Mr. Rosewater's little "this is how we make commons, now" conspiracy theory is either inconsistent or nonexistent.  Getting back to the card itself, I guess this can even out your aggressive curve if you need a 1/1 haste on turn one or would like a fast 2/2 to swing in along with a three-drop that you essentially give a kicker to, but...I think tokens are going to be a better strategy in Red after Dragons.  A wall of text on a Raging Goblin doesn't get a nod from me.  Also, the artwork is a knockoff of Swiftboot Boots.  Lame.

Cabel's Critique:  FAIL


Lose Calm

In addition to token generators, another favorite element of Red was formerly a Blue ability.  Grabbing hold of an opponents creature, even temporarily, can be a major game changer.  For this reason, I often slip a copy of Act of Treason into my Red Deck sideboards.  That card is already available in Standard Pauper.  I can even select an M15 or Khans printing to get a little Vorthos in my deck-building.  But once we add another mana to the cost, things get a little different.  I'm not sure if the psuedo-evasion here is worth it.  And "Lose Calm"?  Really?  Instead of "Lose Control"?  That's another obvious card-naming mistake.  A pretty big one at that.  I can't like it.

Cabel's Critique: FAIL


Magmatic Chasm

There's usually something like this in every set.  And they always require quite a bit of set-up.  When they have prohibitive conditions that provide an exemption for your opponent, the set-up gets even harder.  In Standard Pauper, your power decks at the moment are packing plenty of fliers.  You're better off constructing your deck with more threats to break through them than relying on this Limited trick.

Cabel's Critique:  FAIL





Sabertooth Outrider

A straight up 4/2 for four mana is fine.  Give it trample with no conditions and you've got a good candidate for the top of your curve in any Standard Pauper environment.  Moving on to his Formidable ability, Outrider gets you halfway there.  And to add first strike to trample is an excellent combination of keyword abilities that I can't recall seeing on any card before.  A quick search confirms: this is the first time both Trample and First Strike have appeared on the same card!  That alone is a huge step forward in common card design.  Therefor, we have a winner!

Cabel's Critique:  WIN


Sarkhan's Rage

As a dedicated Pauper, Peasant, and proletarian planeswalker, I'm not too fond of the Planeswalker card-type or the way Wizards is clearly trying to entice players to spend unaffordable sums trying to chase them by naming commons and uncommons after them.  In addition, Planeswalker-themed non-rares have proved themselves to be inferior pieces time after time.  This is no exception.  An instant speed Lava Axe that can hit creatures is nice, but five mana is still a lot.  In fact, it's too damn much.

As for the drawback?  I guess you can avoid it if you find yourself able to generate ten whole mana and still have your Lightning Shrieker in play...except if you're playing red aggro and reached ten mana, it means you're losing.  Besides: Lightning Shrieker is the worst Lava Axe ever printed in the first place!  Think about it: would you play a Lava Axe that your opponent can block or "counter" with removal when they're not even playing Blue?  No.  So you shouldn't play another bad Lava Axe that requires to run an even worse Lava Axe for it to get full value.  That makes this, hands down, the worst red card in Dragons of Tarkir.

Cabel's Critique:  FAIL!


Stormreach Brawler

If you can't tell yet, my attitude toward Red cards are rather strong.  I've been able to make up my mind quickly and solidly up[ until reachin this fellow.  I will say a few things about flavor: first, I'm glad Orcs were finally brought back to the racial lexicon in this block.  Second, Berserker is the perfect class for this race.  Next, 2/3 for 2R is not bad.  The ability to Dash him into play for two mana makes for a nice turn two play before dropping him permanently the next land drop.  But if you haven't noticed, there are other things I'm much more excited about the second turn after Dragons drops.  So I'm not sure if this dude is going to make the cut or end up playing a key role.

Cabel's Critique:  PASS


Sprinting Warbrute

As it turns out, I'm as sure about the Ogre as I am about the Orc just discussed.  He's a big old beater, for sure, with a power equal to his toughness when hard cast.  Dashing him in puts him ahead of the curve, which seems even better.  But even though I'm Red at heart and love swinging in for the kill, sometimes you just have to hold back and that "anger" ability (which hasn't been keyworded yet...just saying) can end up being more liability than asset.  I'm not sure about this guys ugly mug, either.

Cabel's Critique:  SWING



Summit Prowler

And here we have the fifth vanilla 4/3 for 2RR in Magic's history.  This time it's a Yeti.  It has six lines of flavor text now.  You can run this and the fourth vanilla 4/3 for 2RR from Theros block now.  That one has eight lines of italics.  I don't think I'll be getting more lines outta this abominable functional reprint than that.  Boring card is boring.  And yet...I have seen Standard Pauper decks in the past running eight 4/3's for 2RR as their big beaters do well in the past.  It's possible.  Even it ain't that exciting.  So despite my snarky dismall of how dull this card is, as a critical judge, I can't fail it.

Cabel's Critique:  CHUMP


Tail Slash

In a format where Fall of the Hammer exists, there is no reason to play this.  Tail Slash is strictly worse on a couple levels.  It does almost the same thing but for an extra mana, and three-mana removal is much, much worse than two-mana counterparts.  Also, Fall of the Hammer allows you to target any other creature, including one you control if you want to set up some kind of death trigger on your side of the board.  So for the extra cost we get fewer options?  I don't think so.

Cabel's Critique:  FAIL




Tormenting Voice

Here we have another reprint.  And boy howdy was that fast!  Tormenting Voice first appeared in Khans and I liked it as a splashable update to Wild Guess.  So in Khans, it was a win for Standard Pauper.  In Dragons, we suffer the fate of Wizards taking only Limited applications into consideration.  With their focus on the "innovation" of rotating the first big set out of draft to replace it with the second large card pool, they clearly wanted to provide drafters with some consistency.  This does nothing for us who want to construct decks in Rarity-Restricted Casual/Competitive formats.  It's a waste of design space.  And as far as the artwork is concerned, the original printing had a human who looked quite tormented.  This piece featured Ugin looking just as he always looks everywhere else.  No dice...okay, fine, I'll be nice...

Cabel's Critique: PITCH


Twin Bolt

Finally we reach the much anticipated burn spell of the set.  And I love it!  Direct damage cards are my favorite way to both kill off creatures and finish my opponents.  Whenever I get the option to get rid of two creatures and generate card advantage in Red, I'm even happier.  And being able to get rid of a dude and direct the extra damage to the opposing planeswalker, I'm as happy as a Red mage can be.  You're going to see this in Red decks everywhere until it rotates.  Don't listen to anybody who says this is a sideboard card, either.  Maindeck this bitch!  You'll be glad you did.

Cabel's Critique:  WIN


Vandalize

I like this card from a design standpoint.  But I stop liking it once Standard Pauper is taken into consideration.  Modal spells that give players options are great, but it depends on the modes you are selecting.  In this case, land destruction just doesn't do well in the format.  In fact, there's almost an unwritten rule that you don't do this because it's such a feel-bad for the other player when facing off against it.  Getting a two-for-one is usually great, too, but in the present environment, what artifacts are you planning on vandalizing?  Nobody runs banners if their serious competitors.  Mana-fixing takes place in lands, not Traveler's Amulets, which would be cracked long before you can cast this pricey spell anyway.  The only thing I like about it is the name, which is a perfect pairing with the appropriate flavor text.

Cabel's Critique:  SMASH


Volcanic Rush


Speaking of expensive spells, this baby also clocks in at a very high five mana.  Volcanic Rush competes with a host of other mass pump finishers currently available for Standard Pauper aggro decks.  In Boros alone you can run Selfless Cathar, Trumpet Blast, and Inspired Charge which have proved themselves in the past.  New mass pump spells include Rush of Battle, War Flare, and Sanctified Charge.  Tacking on trample sure seems nice, but the goal isn't to trample over the opponents blockers: it's to have more dudes on your side of the battlefield breaking through to smash face for the win.  So it is with a heavy heart that I have to give this card a negative final verdict for the last critique of red cards in Dragons of Tarkir.

Cabel's Critique:  FAIL

And so our Reds have come and gone, dear Paupers.  I hope my critiques have not left me red in the face.  If you disagree with any of the criticisms leveled at this new batch of Red commons for Standard Pauper, do not hesitate to criticize me in the comments section below.  Otherwise, I'll take you silence as Stalinist agreement.  Keep standing...you haven't clapped long enough yet :-)

I'm looking at the Black cards, next, and looking forward to this new set becoming Standard Legal.  As I mentioned in my previous post, Standard Pauper events In Real Life at my Local Game Store begin in less than two weeks and I'm excited to report back on their immenent success.  'Til we meet again, comrades, thanks for reading, good luck & have fun!  Peace,


-C

Friday, November 29, 2013

Standard Pauper Card o' the Day: Rakdos Shred-Freak

So it's Black Friday, but it's still a very Red week here on the blog.  What does that mean for the Standard Pauper card of the day?  It means you get both:




This hasty little berserker is finding a home in all sorts of Standard Pauper decks.  Red Decks of all stripes want to start beating quickly and he does just that.  But Mono Black control builds are taking advantage of the fact that Shred-Freak technically has two black mana symbols in his casting cost, upping the devotion count for the game-winning Gray Merchant of Asphodel.

I'll bet we'll be seeing this Freak around for a very long time, and his slightly higher price range for a Standard Pauper card tells me he has applications in Classic and non-Pauper formats as well.  He's a pretty heavy hitter for such an early Standard Pauper Card o' the Day this Black Friday.  Give him a shot!  Thanks for reading.  Peace,

- C

Thursday, November 28, 2013

Standard Pauper Card o' the Day: Structural Collapse

And the holidays are upon us all!  Before I sit down with family for a spaghetti dinner (turkey will be tomorrow and I'm still sleepy from last night's get-together with the other side of the family) I'll see if I can find a Standard Pauper card since not everybody around the world celebrates this holiday.  Any Red cards about holidays?



MTGO - Traders: CARD NAME- 0.02 Tix

Aside from the incredible irony of holidays being associated with a collapse in structure, it turns out that this Rauck-Chauv holiday is pretty big deal for the Gruul Clans.  Planeswalkers of the anthropological persuasion are in for a challenge if they wish to know more about these wild celebrations. From the MTG Salvation Wiki:

"Little is known about the Ghor Clan, however, Rauck-Chauv, a holiday celebrated many times a year by the Gruul, is named after their two-headed leader. It is likely the Ghor are the most hedonistic clan."

There are a few other commons and uncommons in the Classic card pool that mention these reoccuring events.  So here, when we run into a holiday, it will always be Rauck-Chauv instead!  At least until I find another Magic: the Gathering holiday with Pauper representations.  

Mmm...savor that flavor!  Savor your turkey and cranberry sauce, too, and hey...I'm thankful you stopped by :-)  Happy Thanksgiving!   Peace,

- C

Wednesday, November 27, 2013

Standard Pauper Card o' the Day: Akroan Crusader

It appears I've accidentally established a Red theme for my first week, even before my first weekly theme is figured out.  So let's make the Standard Pauper Card o' the Day another interesting Red selection.  This guy might end up being my new hero:




Now that is one unique and very flavorful card.  It's an A+ in design and a perfect five-out-of-five fit for all player psychographics.  Everybody's inner-Melvin and Vorthos can see the Spartan flavor everywhere.  Spikes should see a token-generator with card-advantage potential, Timmies are thinking about building around the Heroic mechanic for token swarms, Johnny's are trying to figure out how to trigger this 300 times in a single turn while screaming "This! Is! Pauper!"

He's also a big step in filling out Red's philosophical position in the color pie.  Would you believe Akroan Crusader is the first 1/1 Human Soldier for one Red mana at common in history?  I had trouble too, but what a debut!  See, he's also only the third common Red creature to see print that can produce one or more tokens.  His company is as illustrious as I believe he will soldier on to be.

This list of Red Token-making creatures is illustrative of a split between Standard and Classic and even the gap between Vintage in the paper world versus the MTGO realm. But they can wait on that for now, because they are now letting me do this!


All that said about our Card o' the Day and I've never even really tested him!  My red one-drop of choice so far has been Foundry Street Denizen, but I've been impressed with guy from the other side of the table, so it's time to log on and test out Akrosan Crusader.  Give him a shot, thanks for reading and until next time, GL & HF!  Peace,


- C


Wacky Wednesday: Red Is The Wackiest Color


Red is my favorite color and it just happens to be the wackiest. Total coincidence, I swear! Shades of crimson are also my favorite in real life for deeply-held political and aesthetic reasons that are more deliberate. Therefore, it's fitting  I talk Red for the first installment of Wacky Wednesdays on the new blog...at least until I come up with something less cheesy and impulsive than "Wacky Wednesdays".

Yesterday I alluded to the fact that Lightning Bolt is my favorite Magic card of all time.  It was one of the first cards I ever saw and truly hit me like a bolt of lightning.  I bolted to the nearest games hobby shop to pick up my first two 4th Edition Starter decks and was so happy to pull a copy from both packages.  From then on, I've always loved this wacky game and bolting critters in the ass and opposing planeswalkers in the face with cheap burn.  As you can see, I  never even tire of the word, almost to a fault :-)

Little did I know that I was falling for the wackiest color in this already whacked out game!

My first success in Magic at the middle school lunch tables was with Sligh, featuring some classic uncommons like Viashino Sandstalker and Wildfire Emissary.  My God, we made a lot of noise when we were dueling over our bad macaroni and cheese!  Surely everybody thought we were whacked out beyond all professional assistance.

But I didn't care.  I was playing Red!

Later, when I discovered Pauper, I knew I wanted to get started in the Classic format with red decks.  These tend to be inexpensive but remain competitive.  Some might whine that Burn and Goblins are boring, but that's whack!  I like racing and I'm partial to lists that are almost entirely creature-less or almost entirely creatures, both.  Like I said, burning and bashing face are two of things I love about playing Magic no matter what format.  And as a final, fateful bonus, Red does historically well in our favorite format, Standard Pauper.

You just gotta be wacky enough to run Red!  Take off your thinking cap once in a while and throw on your mad cap.  Like so:


Check out at Madcap Skills up there.  That card is as whacked out as the guy on it!  Red isn't supposed to be an Enchantment color, but I guess everybody gets Auras these days.  This is one of the scariest in the format.  And see how Red doesn't just want to use simple evasion like white flyers or blue's dry "unblockable" dudes. Red wants to mess with blocking and attacking to create whacky psuedo-evasion situations.  Now that's just more chaotic and fun. And Red!

And that's just the edge of the flames for Reds random mechanics Paupers can exploit.  There are four, count 'em, four variations on the formerly-uncommon gem, Act of Treason:

Taking control of creatures at common?  And not in boring blue but in bright red!?  Sweet. And dripping flavor like the blood of the Red revolutionaries it implies.  Is it not an act of treason to start a revolution with red flags flying?  Does it not come completely by surprise, take control and untap the current position, and then end almost as soon as it began with everything back to normal but still completely altered, often with blood on the battlefield?  Yeah, Red flavor is wacky alright, but so spot on sometimes.  I used to rock this card in Standard Pauper out of  Boros and Goblin sideboards.  I'm thinking it's time to mess around with this mechanic again.  And with four ways to do so, one could quite literally build a deck chock full of these wacky sorceries .  And Smelt-Ward Gatekeepers.  Stupid Gatekeepers...

And I haven't even gotten to the weirdest of the whacked out stuff Red can do: looting & filtering, blowing up pesky artifacts and lands, making really big explosions - not the mention  the completely wackiest mechanics  of all on common Reds like making fast mana, messing up combat, sac'ing and shuffling, and more!  I guess that means a "Red Is The Wackiest Color: Part 2" post is coming some Wacky Wednesday in the future.  Until then, good luck, have fun, and good games!

Peace,

 - C



Tuesday, November 26, 2013

Standard Pauper Card o' the Day: Lightning Strike

This should be a fun feature that should not take too much time.  Can't promise I'll get to it every single day, but let's get to it anyway!

The Card o' the Day feature will usually focus on the Standard Pauper format, but every now and then an older card might pop up.  I'll just say a few words about why I like it, my thoughts on its place in the format, and leave you all to add your thoughts in comments.




Red has always been my favorite color and Lightning Bolt will always be my favorite card.  Bolt really is just a tad too powerful, which is why I love it just the way it is.  Adding another colorless mana to the casting cost has been a good way to balance things out since Incinerate, another favorite of mine.

That said, I was disappointed with the previous functional reprint in this vein, Searing Spear.  That's just not in flavor with the idea of The Bolt.  Dealing three damage to a creature or player at instant or speed is an electric mechanic, flavor wise and in game.  It deserves to be represented by lightning bolts in the artwork, and Adam Paquette's Hand-of-Zeus painting is the best bolt art since Magic 2010 brought back the original Lightning Bolt.

I'm not quite sure this card's place yet.  I ran a few in Boros yesterday, but it didn't seem essential.  Cheaper options like Shock might be better, and the many four-toughness dudes and big enchanted Voltrons are out of range of this otherwise fine spell.  I'll still end up playing it heavily, though.  I just love to bolt stuff :-) 


And that does it for our first Card o' the Day on the new Cabel the Pauper blog.  See you tomorrow!  Peace,

- C